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Imaginary Numbers is an independent, privately funded,
development studio based in Sydney, Australia. In one sense
every number, all mathematics, is imaginary - a number is
just an idea, a commonly agreed upon concept referenced by
a symbol like "1" or "7308." In another
sense, software is just imaginary numbers, floating around
in the mind of your computer - and if all software is just
numbers, 1?s and 0?s, then computer games are surely the most
imaginary of all of them.
Flights of fancy aside, an imaginary number is a
specific concept in mathematics - the square root of a negative
number. The square root of -1 is represented by the symbol
i, and all other imaginary numbers are expressed as multiples
of i - the square root of -4 is 2i, the square root of -9
is 3i, and so on. Why are they called imaginary numbers? When
the concept was first discussed, the prevailing belief was
that there was no place in our number system for the square
root of a negative number. After all, what two numbers can
you multiply together to get -1? Multiply two negative numbers,
and you get a positive number, so the answer couldn?t be negative.
Multiply two positive numbers, you still get a positive number,
so the answer couldn?t be positive, and what other kind of
numbers are there? Eventually mathematicians came to realize
that there is more to our system of numbers than meets the
eye, and that there is in fact nothing inherently impossible
about multiplying a number by itself and reaching a negative
result, we just didn?t have a way to describe such a number
using our traditional symbols. Hence was born i, and the world
of complex numbers!
Imaginary Numbers was founded by Luke Carruthers,
an experienced entrepreneur whose past companies include Magna
Data, one of the first ISPs in Australia, sold in 1999 for
A?16 million, and now part of NTT Australia, and inter-touch,
the largest provider of Internet access in hotels outside
the US, recently acquired by NTT DoCoMo for US?70 million.
Leading the art department is John Nangle, veteran
of numerous titles including Nightcaster for the X-Box, The
Lord of the Rings Online TCG, and the unreleased massively
multiplayer online RPG Lost Continents.
The engineering team is led by Tess Snider, most
recently of Vision Video Games, and further back from the
Johns Hopkins University Applied Physics Laboratory, SAIC,
Intermedia, LCI, and the Space Systems Laboratory at the University
of Maryland.
Game
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| Tactica is a
fast-moving turn-based strategy RPG, under development
by Imaginary Numbers. Played entirely online in a persistent
world, Tactica focuses on "thinking combat"
where your tactical skills are the difference between
winning and losing. Because
you?re able to compete on a level playing field from
the moment you create your characters, you can get straight
to the fun part, and you don?t need to put in the same
sort of time commitment as you do for most online RPG?s
just to keep up with everyone else.
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