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Monolith was founded in October, 1994, in Kirkland,
Washington, by a small group of individuals with an extensive
history in the computer and educational games market. While
still developers at Edmark, Monolith?s founders decided to
enter the fiercely competitive European ?demo? scene with
a Windows-based prototype that demonstrated the kind of gaming
graphics that, at the time, were believed possible only by
using DOS. This demo caught the eye of Microsoft Corporation,
with whom the Monolith founders worked on an early version
of what became the LithTech Development System. During these
formative years, Monolith included both a publishing division
as well as internal development teams.
The company later reorganized and focused exclusively
on game development. By strengthening its internal management
structure, hiring experienced developers, and focusing on
timely delivery of quality product, the company strengthened
its external partnerships and slowly built a solid reputation
as a dependable development house. During this phase, the
company grew to over 80 employees and three teams.
Monolith currently employs nearly 200 people, all
based in Kirkland, Washington, and it anticipates strong,
continued growth over the next few years. Product capacity
for the company fluctuates between 3-5 projects at any given
time across multiple platforms. The company also includes
a support division for massively multiplayer customer services,
as well as an in-house audio and music division, and a motion
capture studio. Current and past partners include: Warner
Brothers, Vivendi Universal Games, Disney Interactive, Fox
Interactive, GT Interactive, and Microsoft.
Games
Flagship Game | Full game list
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F.E.A.R |
Condemned: Criminal Origins™
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The Matrix
Online |
TRON 2.0 |
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Contract JACK |
NOLF2 |
Aliens vs.
Predator 2 |
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| Blood 2 |
Shogo |
Blood 1 |
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